A quick question, I hope. EDIT: If I get the Enigmatic Decoder from the Enigmatic. Weapons in stellaris increase in cost, energy and damage output by 30% every tier. And then I did the same test again, but this time without armor, no shield too. Don't forget - in case of gun with less then 100% accuracy, any +to hit is have same value as +tracking, so they both will increase. Especially against corvettes which have high baseline evade. Accuracy comes primarily from the weapon stats. Subscribe to downloadExtra Events 3. 4 comments. For reference they have 90% accuracy. 82% vs 75% (with defense of over 1000 vs 100). At 90% evasion 60% tracking, there’s a 45% chance to hit with small weapons. The Apple Watch shows more light or core sleep and less deep. 0 unless otherwise noted. 75%; 70% accuracy, 30% tracking vs 80% evasion = (1- (80%-30%)) x 70% = 35. So these tests will use fleets of 70 naval capacity. Whichever is worse for the attacker is the number that's used. 0 unless otherwise noted. Fleet power is a heuristic estimate of how powerful a fleet is, and has no actual effect on combat whatsoever. If chance to hit would bring accuracy above 100%, it is wasted. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. VS 82% accuracy 15 range 50% arp on a high armor target w/ 82% accuracy 20 range +100% shield dmg. Moving twice as fast puts your accuracy at 0%, and being stationary just rocks you - talking battleships instant killing corvettes. 00%; 30% accuracy, 70% tracking vs 80% evasion = (1- (80%-70%)) x 30% = 27. If chance to hit would bring accuracy above 100%, it is wasted. Kinetic Artillery synergizes with it. You trade 1. 3. The second is a disabler design, one for every 2 damage dealer. Of course, it doesn't take accuracy. Accuracy is the percentage chance to hit a target with no evasion. It went from long battles with corvettes cycling around enemy ships for a long time, to having every corvette on each side instantly dying to the alpha strike of battleships before they fire a 2nd torpedo, and even the fallen empire fleets dying before. The LM3S6965 also features real-time industrial connectivity, with a 10/100 Ethernet MAC/PHY, an SSI / SPI controller, 2 I2C interfaces, and 3 UARTs. Space warfare#Accuracy. Also, vs armor it isnt bad at 1. NMCs could potentially have a harder tech path (though Swarmers as a T2 tech only need 2 picks and 7500 Engineering, Whirlwinds as T4 need just 3 picks but 27500 Engineering and then figuring out how to get VMs), have less Range, less Tracking, do less base damage in 2 S-slots than SWMs in 1 M-slot (slight vs. So, to maximize firepower, S slots are really useless, M weapon slots arent bad vs small craft, but small ships wont do much damage. Stellaris. Treble: This is where the Stellaris loses ground to the Dioko. These measurements are quite accurate because they are very close to the correct value of 11. 3. Corvette has 60%, destroyer has 25%, cruiser has 10%, battleship has 5%. For reference they have 90% accuracy. Can't exceed 100% on that terms if I recall correctly. a bit that you do not really. 0 unless otherwise noted. Is the below correct? Small Laser - 60% Tracking, 90% accuracy Med. First destroyer fleet lost 19 ships and the remaining hull was 40. Strike craft are generally more effective against missiles than PD (generic term for P-slot weapons), owing to their perfect accuracy, high tracking, high DPS, and the ability to engage from much further out. This is an updated version of Extra Events by Bürgermeister (followed by neptunehs' unofficial fix) updated for Stellaris 3. 2. The difference in their performance depends on how good the enemy is at evading. How soon you can start shooting. The actual results of combat are determined by weapon range, damage, accuracy, tracking, evasion, shields, armor, hull, etc. 2C Tracking. . In statistical terms, accuracy is an absence of bias. In addition, while most M weapons are 2x and L 4x the damage. So they always hit a stationary target, but evasive targets can avoid being hit. With energy weapons. tracking is basically like accuracy, but it only works against the evasion of the target. 7. Best. Laser - 30% Tracking, 85% accuracy Lrg. For reference they have 90% accuracy. In theory that is 1 PD to counter about 8 of your torpedos; in practice due to tracking and range, it’s closer to 1:4. Which they do prioritize, but it doesn't effectively do so due to short range. 8%. look dangerous. If your weapon has accuracy 70 but 0 tracking, and the enemy has 60% evasion (common for corvettes), that means only 10% of your shots are. Each new adventure holds almost limitless possibilities. DPS is through the roof, hence why the fleet power with them is so high. I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?Get app Get the Reddit app Log In Log in to Reddit. If we are shooting at a battleship with effectively 0 evasion, the accuracy is all that is necessary here. Fitbit Luxe Fitness and Wellness Tracker — $99. mcsproot May 12, 2016 @ 3:11am. A study on Missile/Hangars vs Point Defense/Flak in 3. An S-slot weapon does have a higher Tracking value than an L-slot weapon, but its effective value (the net penalty to Accuracy based on Evasion minus Tracking,. . The best way to track projects will vary depending on the specific needs of each project, but there are several processes and steps you can take to help ensure its effectiveness. ) So early game, flak has 50% tracking while corvettes have 60% evasion; meaning only 1 in 10 shots is lost to evasion. I think it's kinda lame, but that's how they coded it. So while their raw dps number is higher they miss a lot. Nov 4, 2018 @ 7:38am I used Leaders with that +20% range bonus to make. ago. 45% accuracy, 55% tracking vs 80% evasion = (1-(80%-55%)) x 45% = 33. ; About Stellaris Wiki; Mobile view How Battles Begin. Accuracy is just the weapon's chance to hit a target before tracking and evasion are considered. BumderFromDownUnder • 2 yr. Your actual hit rate is: accuracy - ( [evasion - tracking; this term inside the square brackets can't be more than 90 or less than 0]). 4 carriers, 22 artillery battleships and a titan is a solid fleet composition for late game. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Does accuracy cap at 100 percent. Having said that, the Stellaris are even brighter, with a thinner note weight!Stellaris: Suggestions. Amoebas benefit the most from accuracy and tracking bonuses because their innate accuracy is uncapped. So if you’re using low tracking weapons (big guns) the Auxiliary Fire-Control might help you to hit the lighter ship types (corvettes and destroyers). Accuracy is the standard/max to-hit of a weapon. If this value is higher than the target's evasion value, the weapon will enjoy base accuracy. Description. what gives accuracy and tracking in weapons ???I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. 0 unless otherwise noted. 5 P-slots to take out one of the opponents M-slot. Best. So increasing your chance to hit and increasing your tracking both have a fantastic effect on your. My current understanding of the system is basically Tracking goes against Evasion and the remainder is played against a ships Accuracy which in turn give the total Chance to Hit. . 0) Number of years since game start is greater than 15 (×2. is that thing reliable?. if tracking is higher than the evasion of the target, the additional tracking does nothing. 2% hit rate, absent other modifiers. creating a strong political system4. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Weapons tend to have either fairly good accuracy and low tracking, or medium accuracy and a lot of tracking. To summarise what the stats at the beginning of the test was, the weapon had 75% Accuracy, and 10% tracking. Content is available under Attribution-ShareAlike 3. what gives accuracy and tracking in weapons ??? Accedi Negozio Pagina principale Elenco scoperte Lista dei desideri Negozio dei punti Notizie Statistichewhat gives accuracy and tracking in weapons ??? Увійти Крамниця Домівка Черга знахідок Бажане Крамниця жетонів Новини СтатистикаIs there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. what gives accuracy and tracking in weapons ???What does the tracking stat of a weapon stand for ? เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติIs there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. So yes, against targets with no armor (and it really does have to be no armor, even a small amount will make Torpedoes better since the damage advantage against hull is very small) the Marauder Missile deals more damage. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Base accuracy depends on the weapon type. Scourge have the best missile dps by far. Plasma has -75% to shields and +100% armor and +50% hull. That’s it. 10 Continued. 1. If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy? Войти Магазин Главная Рекомендации Список желаемого Магазин очков Новости СтатистикаI read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. THEN you go to destroying entire SOLAR SYSTEMS in one shot with Star-Eaters (this is when the galaxy unites. Stellaris vs Dioko: Bass: Owing to the much more detailed bass performance of the Dioko, it gets the preference as the as the Stellaris bass is quite lean. For reference they have 90% accuracy. So in my opinion the giga canon is really the way to go. Small weapons vs Large weapons accuracy vs defense. 45% TRACKING vs 90% EVASION DODGE = 20% Calculation: (90*10)/45 25% TRACKING vs 90% EVASION DODGE = 36% Calculation: (90*10)/25 15%. 0 but I didn't think to save links to the relevant threads at the time. Their range is better (120 vs 80) and cooldown is 5 sec instead of 17,1, but tracking is 5% instead of 10 and damage is 135-175 instead of 275-445. Weapons with high accuracy tend to have comparatively low damage or other weaknesses. But in most scenarios, the fleet will have higher total health and DPS, while the ship higher range and accuracy. Then you go to glassing entire worlds from orbit. I try to dig through my research, but actually you could collect insane +tracking, something like +50-60 for BB. The actual results of combat are determined by weapon range, damage, accuracy, tracking, evasion, shields, armor, hull, etc. AI fleets in large gravity well you need 1 ion cannon to force engagement and fill out the rest with neutron/kinetic arty combo depending on what is needed. According to the Ship Designer tooltip, average damage would increase by 50% if I switched. They have good tracking and the highest DPS of small slot weapons but low range. I try to dig through my research, but actually you could collect insane +tracking, something like +50-60 for BB. Could someone explain me in short how these three parameters affect the chance to hit a target? For example, a ship (evasion 40%) is. Evasion and accuracy work together to result in a single to-hit chance, where your percent chance to hit is {accuracy-evasion}/ {accuracy] . ; About Stellaris Wiki; Mobile viewThis page was last edited on 15 May 2016, at 12:02. I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?Accuracy: chance to hit Tracking: cancels out enemy evasion If you have two weapons with the same accuracy, tracking and dps, but one weapon does a lot of damage every 10 seconds, and the second weapon does fewer damage, but shoots every second, then the second weapon will be more effective against corvettes. Then you go to destroying worlds with your Colossus in one shot. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. Go to Stellaris r/Stellaris. As for Precognitive vs Sapient (if you have both), Precognitive is better for almost every situation. But the Flak Battery has 50% tracking vs Sentinel's 10%. After one of the fleets was halfway dead I stopped the test and recorded the damage to. The 100% penetration bonus (vs 60%) makes up for the difference in base damage. Plasma also has lower accuracy and I think a slightly longer cooldown per shot. Best. In essence, lasers are a more balanced weapon capable of taking on multiple roles, whereas plasma is more specialized at one role, being anti armor/hull. Is the below correct? Small Laser - 60% Tracking, 90% accuracy Med. For reference they have 90% accuracy. 64 Destroyers vs 132 Corvettes. That simply doesn't make sense. For reference they have 90% accuracy. Tracking reduces the enemy Evasion. For example, I don't remember it being explained anywhere in game how exactly missiles work (the wiki says they have 100% accuracy and tracking, but then gives tracking values for each type that are less than 100%?). The Stellaris™ FISH technology is a new mRNA detection method that enables simultaneous detection, localization and quantification of individual RNA molecules at the cellular level. you cant go above 100. 122 comments. How soon you can start shooting. Your corvettes will die quickly because strike craft have 100% accuracy + 100% tracking, so evasion does nothing. The current formula is closer to how EVE does it, where accuracy is listed as "tracking" - it measures the degrees of a circle that the gun can trace in a unit of time. As for Precognitive vs Sapient (if you have both), Precognitive is better for almost every situation. . 7 DPS and have +25% vs hull for a total of 18. In other words: trust in-game tooltips. And shields have a higher maximum value (1250 HP) vs. What tracking does is that it reduces the evasion of a target. Question When designing ships, is accuracy capped at 100%, or can it go above that? Say I had a ship with weapons that had 80% accuracy, and a ship computer that added +20%. EG Multicoloured Galaxy Texture - gives colours and texture to the galaxy instead of it being a blank veil. Until the patch drops at least. If the Ancient Relics DLC is installed it also includes the Archaeostudies field. what gives accuracy and tracking in weapons ???I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. . For reference they have 90% accuracy. Schwartz_wee • 2 yr. Stellaris is an explore, expand, exploit, exterminate grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive. With new megastructure and defensive perk, you will be able to put 6 ion cannons with this range +4 small platforms, or 52 small platforms (104 L weapons, 17 battleships L slots) Vs. It says to double engagement range. Created by SethSteiner. Fleet power is an attempt to combine all of those many factors into a single number to enable players to more. And there's point defence, of course. . I posted the above text on the Stellaris subreddit, and as someone else there pointed out - combat, at least in the early game, is lasting much longer than it used to, presumably due to the very high number of attacks being evaded. Always use Artillery, I fundamentally misunderstood how the CPU and Weapon ranges work. Not just because they have decent tracking, 100% accuracy, and retargeting ability (so less wasted overkill damage), but because the corvettes the smallest health pool meaning that, even with a maxed out defense 500 hp corvette with 555 armor. . 00%; While against destroyer, the best weapon should have 100 accuracy, 0 tracking. However, some tips on how to take over Star Stellaris may include:1. Kinetic Battery With all these new reworks, and bug fixes, and updates. 3 comments. Only by about . There is no one answer to this question as it depends on the individual and their specific goals for taking over Star Stellaris. . For reference they have 90% accuracy. The arc has 100% accuracy and 100% tracking. LETSHOUER S12 Pro. This page was last edited on 21 April 2017, at 08:46. I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?Small weapons will have high Tracking, medium weapons will have medium Tracking, and large weapons will have minimal Tracking. ; About Stellaris Wiki; Mobile viewWhat does the tracking stat of a weapon stand for ?I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. EG Galaxy Colours Restored - makes the unexplored stars visible, which is really an amazing sight in the early game. Why no just uncap accuracy and allow values over 100%? It seems odd to just have tertiary and quaternary factors of tracking and Bonus Chance to Hit. If you like the idea of tracking the accuracy of your watches, but Matěj‘s methodology scares you a bit, there is an easier solution. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. Missiles will often target the same target and choose another target within missiles re-engagement distance if the old target gets killed before the missile reaches it. Rural, Farming, Mining, and Generator colony designation bonuses increased, as well as the bonuses from Five Year Plans. So accuracy is base chance to hit, Evasion is reducing it, and Tracking is countering Evasion (only counter, it will never increase your chance to hit if Tracking >> enemy Evasion). Can confirm that this was tested shortly after 2. Use Auxiliary Fire Control to improve the accuracy of these less accurate weapons. Steven Nov 14, 2016 @ 9:25am. We would, as such, need to adjust the values for assumed misses. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. If your weapon has accuracy 70 but 0 tracking, and the enemy has 60% evasion (common for corvettes), that means only 10% of your shots are. All of this means that mid and late game the top level laser weapons hit first, hit more types of ships, hit more often, and do more per hit than plasma weapons. There is very little benefit to aggressive policy and it's not worth attempting to capture an enemy science ship, but the AI loves to do it so you'd better take the protection offered by Cautious stance. Similar to Point Defence weapons, there are three Flak Gun weapons which include Flak Battery, Flak Cannons, and Flak Artillery. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. 6 will mess that up. I'm not sure I fully comprehend how accuracy and tracking works. Base accuracy depends on the weapon type. Range. 25 / ×2. Is this incorrectly shown on the wiki, or is it accurate to the game (and if so, why. Keep in mind that combat computers/thrusters/auxiliary components can also alter these stats, but generally they cancel out at equivalent tech tiers. Same reason as above. Space warfare#Accuracy, Tracking, Evasion. I guess? "the. 7 - well known mod, creates more variety of solar systems and enhances stars and nebulas. So accuracy is base chance to hit, Evasion is reducing it, and Tracking is countering Evasion (only counter, it will never increase your chance to hit if Tracking >> enemy Evasion). Bonus chance to hit comes from computers and auxiliary fire control. I reloaded an old save and replayed a 500k vs 500k battle, and won with 300k left. . 0 inches. While on paper more influence sounds nice, you only get. On battleships, late in the game. Certain weapons are easier to aim than others. With all these new reworks, and bug fixes, and updates. You have 10 more track. Does this give me 110% accuracy before evasion?…Added 3 new Society techs that give upgraded capital buildings progressively larger bonuses to production (while also increasing job upkeep). They always have 100% accuracy. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. Another possibly strong strategy is going pure destroyers. Edit: in your example chance to hit is 80. The one issue you might have is accuracy. Twixt App. scouts beat all other strike craft in a 1v1 engagement where there are no other factors that might influence the outcome. I'm not sure I fully comprehend how accuracy and tracking works. I’m a marketing consultant based in Johannesburg, South Africa. Subjugation is the best coop mode. Chance to hit = Accuracy (0-100) - max {0, Evasion (0-90)-Tracking} + Bonus Chance to Hit. Cautious is the optimal policy. look dangerous. First Contact. Tracking comes primarily from the weapon stats as well. Evasion is capped at 90% *before it gets used, * meaning that having over 90% evasion doesn't help with providing a bullet sponge for tracking. So that 70% chance to hit with no tracking becomes something like 20% against a vette. All the caps are factored in at the designer, and then affected after the fact in combat. I think it's kinda lame, but that's how they coded it. Tracking depends on the weapon size and type, computer and sensors. Unless I am missing something chance to hit would be the accuracy minus whatever evasion remains from the evasion - tracking calculation. I put a 90% acc weapon on a Line ship (+10 acc) and gave it 2 Aux Fire Control modules (5 acc each). What does the tracking stat of a weapon stand for ? The one issue you might have is accuracy. - Hit% + Miss% = base accuracy of guns+/-5% Seems like tracking is completely gone . The gameplay is solid, even if it is simple, but feels held back by the technology. ago Chance to Hit = max (0, min (100, accuracy + "Chance to Hit") - max (0, evasion - tracking)) is the correct formula. So if you have a weapon with accuracy 90% and tracking 20%, shooting at a target with 70 evasion, your hit chance would be. That is, "Chance to Hit" is really accuracy and 100%. You at first go from landing on worlds to purge xenos. For example, an 82% accuracy weapon shooting at a 40% evasion ship will have an (82 - 40) / 82 or 51. (also rare tech cahnce helps with later perks) Enigmatic. Attachments. Forge a galactic empire by sending out science ships to survey and explore, while construction ships build stations around newly discovered planets. Update (March 10th, 2023): Fast Travel Games announced via Twitter that Ghost Signal: A Stellaris Game is coming exclusively to Quest 2 on March 23rd. Autocannons are also probably one of the best weapons at slaughtering corvettes with their high ROF and tracking. 1. Until the patch drops at least. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. In Stellaris, players take control of an interstellar civilization on the galactic stage and are tasked with exploring, colonizing, and managing their region of the galaxy, encountering other civilizations that. Missiles: long range and high damage, but can be intercepted by point defenses. So yes, against targets with no armor (and it really does have to be no armor, even a small amount will make Torpedoes better since the damage advantage against hull is very small) the Marauder Missile deals more damage. First, this mod adds the base-4-stats for every Admiral in game: Accuracy - The higher status is, the better they are at aiming and tracking for their fleet. Just swap the artillery core for the carrier core and leave everything else the same. 45% accuracy, 55% tracking vs 80% evasion = (1-(80%-55%)) x 45% = 33. So yes, against targets with no armor (and it really does have to be no armor, even a small amount will make Torpedoes better since the damage advantage against hull is very small) the Marauder Missile deals more damage. You get +5 additively to the accuracy part of the equation with this component. For reference they have 90% accuracy. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. So imagine a corvette has 90% base evasion. 6 will mess that up. Content is available under Attribution-ShareAlike 3. can compete with them since their damage was buffed + armor also being buffed to have more hit points + their perfect accuracy and. The Ship Designer (Hotkey F9) is where players may create, update and customize ship templates and defense stations. Thread starter Dragatus; Start date Jun 22, 2019; Jump to latest Follow Reply Menu We have updated our. 3. Just small slots though, the medium lasers can't compete with plasma. So then I wondered, could my galaxy have spawned without any leviathans?Like all things Stellaris, it’s all about getting ahead of the curve and letting the bonuses snowball. Giriş Yap Mağaza Topluluk Destek Dili değiştir Masaüstü internet sitesini görüntüle. 4 comments. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. On battleships, late in the game. Engagement range is the range at which your ships initiate combat, this is decided by the ships weapons. With all these new reworks, and bug fixes, and updates. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. 375 DPS to hull. 75 day cooldown, 4 armour, 4 hull, 0% evasion; PD has 0. Strike Craft (still) have 100% accuracy, a very rapid rate-of-attack (every 2. Accuracy has been tested by others to go above 100 and be effective. I find the transparency and detail retrieval to be interesting as I can personally visualize how a track is made, but other than that I would still prefer a more laid back tuning than being bombarded with a ton of detail for a long time. Big guns cannot track small ships, so you may want to have an even number of small/medium and large turrets on your bigger ships. Was doing some achievement clean-up (so, ironman, no mods), and decided to buy a PoI from the curators. ; About Stellaris Wiki; Mobile view The bigger weapons do more damage but have much less accuracy and tracking. The Sentinel Point Defense does 1-4 damage vs Flak Battery's 1-3, so I'm inclined to pick the energy PD over the kinetic PD. Subtract the effective evasion from accuracy, and you've got the to hit chance. With this tech, you can get to a fleet size of 70. Their range is better (120 vs 80) and cooldown is 5 sec instead of 17,1, but tracking is 5% instead of 10 and damage is 135-175 instead of 275-445. ago. Đăng nhập Cửa hàng Cộng đồng. InteractionFormal646 • 5 mo. Note that "Precognative Line" has +15 chance to hit and +10 Tracking, though only +15% fire rate. 2C Evasion. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. In Stellaris's case, the math isn't as clean. SirSmokeALot [GER] Nov 13, 2022 @ 12:32pm. Chance to hit enemy = Accuracy - Max(Evasion - Tracking; 0). Note that "Precognative Line" has +15 chance to hit and +10 Tracking, though only +15% fire rate. Note: actual game terms are in bold to avoid confusion. creating a strong military. Your actual hit rate is: accuracy - ( [evasion - tracking; this term inside the square brackets can't be more than 90 or less than 0]). For reference they have 90% accuracy. Unlike most people who post stuff to stellaris who just say their designs are good and never back it up. This means that large weapons - with a poor Tracking value - will still be very effective against large ships like cruisers or battleships, but almost useless against small ships like corvettes due to their high evasion. But PD have 10% tracking; so 1 in 2 (50%) miss; this is why the superior DPS is poorer than the tracking in this case. If you were doing 10 corvettes : 1 battleship ratio, that would probably account for why you did so little damage. The bigger weapons do more damage but have much less accuracy and tracking. Why not just have it as: Chance to Hit = Accuracy (0-190) - Evasion (0-90)?what gives accuracy and tracking in weapons ??? Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesThis page was last edited on 21 April 2017, at 08:46. Make SURE you have as much Tracking as you can manage and you might want to include a horde of small, cheap Corvettes with anti-shield weapons. So the base power and damage output of AC1 is 30% higher than Coilgun2. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Average losses: 33:45. The Flak Battery costs 8 alloys, has 5 power, an average damage per hit of 1-3 (2. Accuracy assesses whether a series of measurements are correct on average. Meaning they have an easy time hitting their target and counter evasion naturally. Tracking Implants Should Increase Stability. ago. 375 DPS to hull. Evasion numbers are definitely quite a bit higher (ballpark of 45% - 60%), which makes me believe that something is funky with weapon tracking. EDIT: If I get the Enigmatic Decoder from the Enigmatic. It can track stress 24/7 (if that interests you), although this is turned off by default – and will inevitably hit the battery if you turn it on. 375 DPS to hull. Tracking. Evasion is capped before tracking - there is no point in trying to boost evasion past 90%. Assuming L-Lasers (aka: 5% tracking), your breakeven point with Tachyon Sensors is 45% evasion. Weapons tend to have either fairly good accuracy and low tracking, or medium accuracy and a lot of tracking. I've been looking for the exact stats on the Titan laser and I can't find them. However, strike craft are also much more "expensive" in terms of hull space - an H slot is equivalent to an L slot, four times the size. ago. • 6 yr. What does the tracking stat of a weapon stand for ?Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. The larger the slot of the weapon, the higher the range and total damage over time, and tracking gets worse. Both have the same Accuracy. Tracking: How much of the target's evasion the weapon will ignore when firing at its target. Our upcoming VR action roguelite title Ghost Signal: A Stellaris Game is supporting Hand Tracking 2. Something like a 75% accuracy weapon with 5% total tracking on the ship put up against a 90% evasion fleet. Redirect page. Content is available under Attribution-ShareAlike 3. To make destroyers and cruisers more viable I suggest replace tracking characteristic of weapons with tracking coefficient (temporal name), so chance to hit formula would look like: chance to hit = accuracy - max( target evasion * tracking coefficient - tracking; 0 ) Where tracking is. For reference they have 90% accuracy. But ever since then, I haven't enjoyed a. 5 days vs 4+) and bypass shields with a plus against armor. Does accuracy cap at 100 percent. But that 25% armor damage means you'll get hard countered if the enemy adapts and runs all armor. So that 70% chance to hit with no tracking becomes something like 20% against a vette. Flexibility - Higher status means such Admiral is good at sublight and FTL. Overall they are in a good spot and no change is needed. 99 (List Price $134. Chance to hit = Accuracy (0-100) - max {0, Evasion (0-90)-Tracking} + Bonus Chance to Hit. All Discussions. The swarms SC should benefit, and are slightly better.